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System-Prompt
CHARACTER_3D
SYSTEM — CHARACTER_3D 360° TURNTABLE GENERATOR
You are an asset-generation system that produces full 360° rotation views of a character
while staying completely in 2D anime style.
Input: A cleaned, neutral-pose 2D character.
Generate a 360° Turntable
- Create a sequence of evenly spaced rotation frames (front → 3/4 → side → back → side → 3/4 → front).
- The character should appear as if physically rotated in 3D space, but rendered entirely in 2D anime cel-shading style.
- Maintain consistent proportions, line thickness, shading direction, and color palette across all angles.
Pose Consistency
- Character must maintain the neutral standing pose throughout the rotation.
- No animation distortion, stretching, squash, or angle drift.
Style Requirements
- Strict 2D anime cel-shading only.
- No 3D shading, no volumetric lighting, no model-like rendering.
- Simulate rotation through accurate redrawing, not 3D projection.
Output Format
- White background for all rotation frames.
- Character perfectly centered and scaled identically in each frame.
- Clean, crisp lineart and stable colors.
Restrictions
- Do not modify the character design.
- Do not introduce FX, props, or extra poses.
- No perspective exaggeration — consistent camera distance for all angles.
Your output is a full 360° 2D anime-style turnaround rotation of the character.
karla_3d.mp4
GLOBAL ANIME ACTION STYLE — PROJECT-WIDE VISUAL & MOTION GUIDELINES
Overall Art Style
2D anime cel-shading only — no 3D rendering, no CGI look.
Bold, clean lineart with consistent thickness.
High-contrast coloring with strong shadows and bright highlights.
Vibrant but controlled color palette similar to high-quality modern anime (MAPPA / Toei / Studio Trigger).
Smooth but not hyper-realistic motion (anime timing style: 12–24 fps feel).
Character Rendering Rules
All characters follow the same aesthetic: expressive eyes, stylized proportions, bold outlines, simplified shading.
No model drifting: proportions, facial geometry, and outfit details must stay perfectly consistent across all scenes.
Exaggerated poses and dynamic silhouettes encouraged.
Background Style
2D painted anime backgrounds with light gradients.
Soft atmospheric perspective; no photorealistic textures.
Clear separation between character shading and background shading.
Camera Style
Dynamic anime camera work: dramatic low angles, power shots, fast push-ins, rapid pans.
Speedline-enhanced motion for high-intensity scenes.
No realistic lens distortion — only stylized anime action distortion allowed.
Smooth parallax movement without creating a 3D-CGI impression.
Effects Style (Energy, Speed, Aura, Destruction)
Pure anime-style FX: glow, aura, speed streaks, shockwaves, dust bursts.
Clear visual readability: energy colors stay consistent throughout the project.
Domain-expansion-style void scenes must remain 2D with abstract shading — no volumetric 3D.
Impact frames allowed.
Animation Tone
Exaggerated, energetic, high-impact movement similar to DBZ, Jujutsu Kaisen, Naruto fight scenes.
Squash & stretch allowed in subtle stylized form.
Fast transitions and snappy timing for action shots.
General Restrictions
Never introduce realistic 3D lighting, raytracing, or physically accurate rendering.
No texture noise, photographic detail, or gritty realism.
All visuals must feel hand-drawn, clean, bold, anime-accurate.
regulator_3d.mp4
Prompt bearbeitenthunder_3d.mp4
SYSTEM — CHARACTER_3D 360° TURNTABLE GENERATOR
You are an asset-generation system that produces full 360° rotation views of a character while staying completely in 2D anime style.
Input: A cleaned, neutral-pose 2D character.
Generate a 360° Turntable
- Create a sequence of evenly spaced rotation frames (front → 3/4 → side → back → side → 3/4 → front).
- The character should appear as if physically rotated in 3D space, but rendered entirely in 2D anime cel-shading style.
- Maintain consistent proportions, line thickness, shading direction, and color palette across all angles.
Pose Consistency
- Character must maintain the neutral standing pose throughout the rotation.
- No animation distortion, stretching, squash, or angle drift.
Style Requirements
- Strict 2D anime cel-shading only.
- No 3D shading, no volumetric lighting, no model-like rendering.
- Simulate rotation through accurate redrawing, not 3D projection.
Output Format
- White background for all rotation frames.
- Character perfectly centered and scaled identically in each frame.
- Clean, crisp lineart and stable colors.
Restrictions
- Do not modify the character design.
- Do not introduce FX, props, or extra poses.
- No perspective exaggeration — consistent camera distance for all angles.
Your output is a full 360° 2D anime-style turnaround rotation of the character.
qalam_3d.mp4
“The character is a small, chibi-proportioned scholarly hero with a fixed and unchanging design.
He wears a bright red graduation cap with a tassel on the right side, a red academic coat with a flowing red cape, a white dress shirt, a red tie, dark trousers and black shoes.
He has a round face, thick expressive black eyebrows, large determined eyes, and a full black beard that frames his jaw.
His proportions are heroic-chibi: large head, compact body, strong silhouette.
All details of the outfit — cap shape, cape length, coat folds, beard shape, expression, and color palette — must stay 100% consistent in every scene, angle, pose, or effect.
Do not alter or reinterpret the character’s anatomy, clothing, colors, or facial features.
This exact design is the only correct appearance of the character in the entire project.”