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CHARACTER_3D
karla_3d.mp4
Character: Karla
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GLOBAL ANIME ACTION STYLE — PROJECT-WIDE VISUAL & MOTION GUIDELINES Overall Art Style 2D anime cel-shading only — no 3D rendering, no CGI look. Bold, clean lineart with consistent thickness. High-contrast coloring with strong shadows and bright highlights. Vibrant but controlled color palette similar to high-quality modern anime (MAPPA / Toei / Studio Trigger). Smooth but not hyper-realistic motion (anime timing style: 12–24 fps feel). Character Rendering Rules All characters follow the same aesthetic: expressive eyes, stylized proportions, bold outlines, simplified shading. No model drifting: proportions, facial geometry, and outfit details must stay perfectly consistent across all scenes. Exaggerated poses and dynamic silhouettes encouraged. Background Style 2D painted anime backgrounds with light gradients. Soft atmospheric perspective; no photorealistic textures. Clear separation between character shading and background shading. Camera Style Dynamic anime camera work: dramatic low angles, power shots, fast push-ins, rapid pans. Speedline-enhanced motion for high-intensity scenes. No realistic lens distortion — only stylized anime action distortion allowed. Smooth parallax movement without creating a 3D-CGI impression. Effects Style (Energy, Speed, Aura, Destruction) Pure anime-style FX: glow, aura, speed streaks, shockwaves, dust bursts. Clear visual readability: energy colors stay consistent throughout the project. Domain-expansion-style void scenes must remain 2D with abstract shading — no volumetric 3D. Impact frames allowed. Animation Tone Exaggerated, energetic, high-impact movement similar to DBZ, Jujutsu Kaisen, Naruto fight scenes. Squash & stretch allowed in subtle stylized form. Fast transitions and snappy timing for action shots. General Restrictions Never introduce realistic 3D lighting, raytracing, or physically accurate rendering. No texture noise, photographic detail, or gritty realism. All visuals must feel hand-drawn, clean, bold, anime-accurate.
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